AI Insights · Timothy · April 2022
Top 5 Tank Games on Android in Greece: Q1 2022 Performance
Discover the performance trends of the top 5 tank games on Android in Greece for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 tank games on Android in Greece demonstrated varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into the popularity and financial success of these games.
War Machines: Tanks Battle Game saw a steady performance in weekly revenue, peaking at around $4.1K in the last week of March. The game experienced a gradual increase in weekly downloads, reaching approximately 1.4K in the final week of the quarter. Weekly active users fluctuated but ended the quarter on a high note, increasing from 5.2K at the start to 5.6K by the end.
World of Tanks Blitz exhibited a decline in weekly revenue, starting at $2.3K and dropping to approximately $700 by the end of March. However, weekly downloads showed a positive trend, with numbers climbing from 660 to 976. Meanwhile, weekly active users remained relatively stable, closing the quarter at around 8K.
Furious Tank: War of Worlds had moderate weekly revenue, peaking at $390 at the end of January and then fluctuating around lower values. Weekly downloads remained low but consistent, with a slight increase to 54 in early March. Active users saw some growth, starting at 26 and reaching 57 by early March, before dropping slightly towards the end of the quarter.
Hills of Steel 2 experienced a significant rise in weekly revenue, peaking at $318 in early March. Weekly downloads varied, with a notable peak of 142 in late January. Active users showed a steady increase, starting at 148 and peaking at 324 in late January, before stabilizing around the 250 mark by the end of March.
Massive Warfare: Tanks PvP War showed fluctuating weekly revenue, peaking at $166 in late January and again at $129 in late March. Weekly downloads demonstrated an upward trend, starting at 823 and finishing strong at 972. Active users also saw growth, rising from 1.2K at the start of the quarter to 1.6K by the end.
For more detailed insights and data, visit Sensor Tower.